
Adolf Kaundur
Harbingers of Chaos Inc Gentlemen's.Club
5
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Posted - 2014.07.08 05:50:00 -
[1] - Quote
Mashka Cybertrona wrote:So it boils back down to variables, throw us some dam curve balls CCP!
How about cosmic storms that sometimes accelerate a jump drives range putting them randomly on the other side of the map (or even in unknown space!), make electrical interference screw up your ability to plot a jump correctly so you land in random areas of space, even fail to jump occasionally so you end up with 2-3 capitals that are stranded on the field.
Lets have Star gates malfunction from time to time and leave it up to the players to fix them. Have them fluctuate in destination as a glitch sometimes making travel easier other times making it harder. Turn jump bridges into more reliable gates, sepeate them from POS and have them as an anchorable structure that can be hacked to gain access, how about hacking a jumpbridge to land pilots that jump through it at a different destination? used for a dirty trap or a cunning get away plan.
What about restricting what is visible to you in a system to your ships scanner? change certain ships default scan ranges based on class, suddenly scanning/max scanner range ships become more useful to fleet movement (via fleet warp mechanics), lets get rid of local chat as a broken intel tool in favor of the for-mentioned. Build up more specialist roles within fleets so 1 person can't just login 12 accounts and do it all (like most large scale FC these days).
How about adding bigger critical strike bonuses so you randomly get that sweet shot that actually "wrecks" and enemy vessel? or have ships malfunction so sometimes the MWD will not shutdown, the guns jam, the drones turn on each other, the smartbomb hits your hull, reps and remote reps overload shield (or armor counterparts respectively) causing them to shut down for a cycle due to an error.
Throw some more tactical choices our way so ships are not all one cookie cutter fitting and doesn't have a counter cookie cutter fitting. Hell lets do something crazy like throw out the idea of racial guns that are slowly becoming practically the same weapon systems and give turret ships a generic turret bonus and switch it up with the weapon systems, make laser beams actual beams that slowly increase in damage over time so hitting larger/tankier ships makes them the choice weapon but against fast hard hitting ships less desirable, Artillery actually artillery hitting way out there but having 0 close range ability.
Lets have dreads that can shoot broadcasted targets from across a system, like an actual dread would. Lets enable carriers/supers to have multiple pilots that can take control and warp fighter wings around system.
Why not have deployable Titans which can become a kind of private defended star gate, connect two up to establish a link to a warzone from your deployment zone that can extend their shields similar to a POS with the same reinforcement mechanics in place.
Why not allow super-capitals to refuel themselves on energy harvested from stars? make it a finite resources so multiple super-capitals would have to travel to different systems to recharge their fuel bay. Maybe depleating a systems star could cause system wide effects, everything becomes colder as an example. If this refueling system was implemented it would put supers more at risk to gain their benefits, refueling a titan so you can use it to jump a fleet would mean babysitting the titan at the sun prior to the op, putting said titan at risk.
Lets have Ewar back, force multipliers were nerfed because they were "OP" just like speed was "OP" now power projection is "OP". I miss force multipliers, I miss having an ewar wing, you know what if 10 falcon pilots want to jam 4 people from the hostile fleet each essentially tieing up 40 pilots with 10 I guess removing that threat becomes priority rather than an all out turkey shoot of blob a shoots blob b in the kneecaps until one of the blobs can remember what they were fighting over in the first place and goes home.
While we are at it, lets remove Cyno. Instead let everyone use the capital navigation tab to find out were they can jump to and allow them to jump blindly into systems, jumping to the largest celestial in the system (usually the sun). Lets see Star Harvesting combined with Star Camping. Combined with all the variables mentioned ealier in the thread, you could accidentally find yourself in the middle of a hostile zone, your alliance could send a fleet to defend you but although 90% would make it, 10% would end up slightly off course and they too could fall prey to awaiting hostile entities.
Oh how eve would be so much more fun I I owned it :D
I would rather Hack via ship, Deus Ex WiS, or Space Marines (any or all of the above) a TCU to [temporarily] control or disable local along with the possibility of storms.
Aside from that one nitpick, This is all stuff I was hoping would be in eve way back when I first got into it. Let people use other peoples stuff against them, and let no one escape the wrath of Murphy.
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